﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace lazy
{
    enum status
    { 
        新订单,
        已发货,
        已签收,
        已评价
    }
    enum Fruit {
        西瓜,
        哈密瓜,
        香蕉,
        苹果,
        奇异果,
        草莓,
        葡萄
    }
    enum profession { 
        战士,
        法师,
        精灵
    }
    class Program
    {
        static void Main(string[] args)
        {
            Dome02();
        }
        static void Dome01() {
            status a = status.新订单;
            status b = status.已发货;
            status c = status.已签收;
            status d = status.已评价;
            Console.WriteLine("订单状态：" + a + " " + b + " " + c + " " + d);
            Console.ReadKey();
        }
        static void Dome02() {
            Fruit a = Fruit.西瓜;
            Fruit b = Fruit.哈密瓜;
            Fruit c = Fruit.香蕉;
            Fruit d = Fruit.苹果;
            Fruit e = Fruit.奇异果;
            Fruit f = Fruit.草莓;
            Fruit g = Fruit.葡萄;
            int A = (int)a;
            int B = (int)b;
            int C = (int)c;
            int D = (int)d;
            int E = (int)e;
            int F = (int)f;
            int G = (int)g;
            Console.WriteLine(a+"的分数是："+ A+" "
                +b + "的分数是：" + B + " " 
                + c + "的分数是：" + C + " "
                + d + "的分数是：" + D + " "
                + e + "的分数是：" + E + " " 
                + f + "的分数是：" + F + " "
                + g + "的分数是：" + G);
            Console.ReadKey();
        }
        static void Dome03() {
            profession a = profession.战士;
            profession b = profession.法师;
            profession c = profession.精灵;
            Console.WriteLine(a+"的技能：碎石打击、烈焰锚钩、战斗咆哮"+" "+b+"的技能：巨浪冲击、元素突击、复仇杀戮"+" "+c+ "的技能：减速陷阱、能量浪潮、旋风剑舞");
            Console.ReadKey();
        }
    }
}
